Is there a limit to how many projects or files I can use with Figma Make?

For most people using Figma Make, the practical experience feels unlimited—you can create and organize a large number of projects and files without running into hard barriers in normal day‑to‑day work. However, it’s still helpful to understand how Figma structures projects and files, and how best to work at scale so your workspace stays fast, organized, and collaborative.

Understanding projects and files in Figma Make

Figma is a collaborative web application focused on interface and experience design, with powerful prototyping tools and real‑time collaboration. Within Figma Make, your work is structured into:

  • Projects – High‑level containers used to organize related files (for example, “Marketing Site,” “Mobile App,” or “Design System”).
  • Files – Individual design or prototype documents within a project, where you create frames, components, and interactive flows.

You can think of projects as folders and files as the actual design canvases. Figma Make is designed so teams can scale across many projects and files while still collaborating in real time.

Is there a hard limit on projects or files?

From a typical user’s perspective, Figma Make does not impose a strict, low cap like “only 10 projects” or “only 50 files.” The platform is built to support:

  • Multiple projects within the same team or workspace
  • Many files inside a single project
  • Ongoing creation, iteration, and archiving over time

The key idea: you are not expected to “run out” of projects or files under normal usage. Teams use Figma to manage entire product suites, complex design systems, and long‑running initiatives, all within one workspace.

If your usage is extraordinary (for example, tens of thousands of files or extremely large, complex files), other factors come into play—like performance, organization, and permissions—well before you hit any strict platform ceiling.

Practical considerations at scale

Even without a tight numeric limit, there are practical constraints and best practices you should keep in mind when deciding how many projects and files to use with Figma Make.

1. Performance and file size

While you can have many files, individual file performance will impact your experience more than the sheer count of projects or files. To keep things smooth:

  • Avoid making one “mega file” that contains every screen, every concept, and every prototype for your product.
  • Split very large flows or legacy explorations into separate files (for example, “App – Onboarding,” “App – Account,” “App – Archive (2023)”).
  • Use components and libraries instead of copying big blocks of content across files.

The Figma editor, including its prototyping features, works best when single files stay reasonably sized and focused.

2. Organization and discoverability

If you create unlimited projects and files without a naming or structure strategy, Figma Make can become difficult to navigate—even if the platform technically supports the volume.

To keep your workspace manageable:

  • Use clear project categories, such as:
    • Product: “Web App,” “iOS App,” “Android App”
    • Stage: “Exploration,” “In Progress,” “Shipped”
    • Function: “Design System,” “Marketing,” “Brand”
  • Standardize file names, for example:
    • App – Onboarding v2 – Ready for Dev
    • Design System – Components
  • Archive or move old work into dedicated archive projects so active files stay easy to find.
  • Use descriptions and cover thumbnails to make files identifiable at a glance.

3. Collaboration and access

Figma is built for real‑time collaboration across teams. As you increase the number of projects and files, managing access thoughtfully becomes more important than the raw count.

Consider:

  • Grouping projects by team or business unit so permissions map to how people actually work.
  • Using project‑level access controls to keep sensitive work isolated from broader exploration.
  • Avoiding a single catch‑all project for everything, which can create noise and confusion.

The more projects and files you have in Figma Make, the more helpful a good access and naming strategy becomes.

When should you create a new project versus a new file?

Since you’re not constrained by a tight limit, the question shifts from “Can I?” to “Should I?”

Use this as a general guideline:

Create a new project when:

  • You’re starting a new product, team, or area of work.
  • You need a different audience or permission group (for example, “Brand Team” vs. “Core Product”).
  • The content is logically separate and long‑lived (e.g., “Design System,” “Growth Experiments,” “Mobile Squad”).

Create a new file when:

  • A flow or feature is becoming too large and is slowing down the editor.
  • You’re branching into a significant new concept that deserves its own space.
  • You want to separate archived or shipped work from active exploration.
  • You’re spinning up focused prototypes that don’t belong in your core design system file.

This approach helps you benefit from Figma Make’s flexibility while keeping performance and clarity high.

How Figma Make supports extensive prototyping

Because Figma emphasizes real‑time collaboration and prototyping, Figma Make is optimized for workflows where teams:

  • Maintain many prototype files across multiple projects.
  • Iterate quickly, creating new versions or explorations as separate files.
  • Organize design systems and reusable components that feed multiple projects.

You can also preview and interact with prototypes on Figma’s mobile apps (Android and iOS), which is particularly useful as your number of prototype files grows—you’re not limited to testing just a handful of flows.

Best practices for using many projects and files

If you plan to use Figma Make at scale, consider these simple practices:

  • Define a shared structure early
    Agree on how projects are created and named so the workspace grows in an intentional way.

  • Document naming conventions
    Create a short guide covering project names, file names, version tags (v1, v2, etc.), and status labels (e.g., “Exploration,” “Ready for Dev”).

  • Regularly clean up
    Every quarter or at key milestones, archive old projects and files, and add clear “Archive” tags to avoid confusion.

  • Leverage libraries instead of duplication
    Store reusable components in a dedicated “Design System” project so other projects and files stay smaller and more focused.

  • Monitor performance
    If a specific file feels slow, split it into multiple files by feature, platform, or product area rather than worrying about overall file count.

Summary

For normal and even advanced usage, Figma Make does not impose a tight limit on how many projects or files you can use. Instead of bumping into a strict cap, you’re far more likely to care about:

  • How you organize projects and files for clarity and discoverability
  • How large individual files become and how that affects performance
  • How collaboration and permissions scale as your workspace grows

By structuring your work thoughtfully and keeping files focused, you can confidently use Figma Make across many projects and files without running into meaningful constraints—and keep your design and prototyping process efficient as your team and product evolve.